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 explaining Artributes

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Join date : 2010-06-17
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explaining Artributes Empty
PostSubject: explaining Artributes   explaining Artributes EmptySun Jun 20, 2010 11:03 am

Hey everyone, well this guide explains what various attributes does.

So, here we go! Enjoy.

Skill exp per skill:
Gives you more skill EXP for each skill you use, the maximum capacity to have in a set is +38 ( counting full set ) If you have a total of more then 38, lets say 48, you have 10 points for nothing.

Adds EXP to your total skill level and ranks. More skill EXP+ means you gain skill EXP faster. This allows you to level up your attacks/buffs and gain higher ranks which strengthen your character.

Critical Dmg inc:
Increases the power output of a critical hit, adding extra damage. (Blue Dmg)

Critical Rate inc:
Increases your chance of getting a critical hit (blue dmg) when using a skill.

Best way to get high critical rate is to use Ring Of Luck+2 for level 53 or higher. They give 15% each, which is ALOT!

Capped at 50%, but can be increased with Max Crit Rate items.

Magic/Sword Amp:
AMP means Amplified and adds a cirtain % of your normal damage.

Amp is very good for players who hits around 2000-3000 with normal hits, imagine using a total of 42% amp when you normally do 3000 dmg, 42% of 3000 = 1260.

Which means you will normally hit 4260 instead of your previous 3000.

Hp/Mp steal - X% of the total damage:
Steals HP/MP from monsters that you hit.

If you have 5% HP steal for example, and then hit 5 monsters for 1000 damage each, you will steal 5% of 5000.

For best use of HP steal I personally recomend using Gloves of Vampire with 3 or 5% HP steal, two Vampiric Earring+2 or higher and Vampiric Amulet +4 or higher.
So, you don't really need a full vampiric set to get good use from it.
With those you might not have to use Pots when hunting! Which Is nice!

MAX hp/mp steal per hit:
Increases the maximum HP or MP steal as said above.

Alz drop ammont:
Monsters drop more money.

Hit rate:
Decreases the chance of missing a monster with a skill.

Is based on the opponents Def rate aswell.

By the way, you never miss when you use combo, so use it!

Defence:
Decreases the ammont of damage taken from monsters.

Def rate:
Increases the chance of monsters missing you when trying to hit you.

Which in turn leads to you taking less damage from them.

Is based on the opponents hit rate aswell.

Flee rate:
Decreases the chance of monsters hitting you when you are running.

So it increases chances that a mob will miss, is not related to Def rate.

E.G: If I have 50% flee rate, I will dodge 50% (on average) of the attacks. If I increase it, the percentile of misses increases. Non-applicable for boss-mobs.


Min damage UP:
Increases minimum damage output.

E.G: If a skill does 500 damage at it's lowest point and I equip a +10% Min damage item, the lowest possible damage that skill can now deal is increased to 550.

Max critical rate:
Highest base critical rate is 50%. Max crit rate items can heighten this.

E.G: If I wear a suit with +2% Max crit rate, the maximum critical rate I can now achieve is 52%. Anything higher than that will be ineffective.

Add damage:
Gives you some extra damage on top of your normal damage.

1 or 2 slot item drop - X times:
Increases your chance of finding 1 or 2 slotted items in monsters.

E.G: If I had 2.5x 2slot drop I would get double slotted items 2.5x more often.

I.E. 100 on average a day would increase to 250 on average per day.



We hope this was helpful!
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